Friday, July 18, 2008

Paladin Changes, DK Tanking and More - PART I

Obviously, WotLK is all the buzz - and honestly, the only thing anyone should be concerned with at this point in time. The more info that gets released, the more hype from all sources, even the most important source - my site. While beta info was recently released, excitement even from myself cannot be contained. But with this excitement, I have some concerns, and I wish to share those tonight.

Paladin Changes
To start I'd like to say I have a level 70 Paladin, Rogue, Warlock, Mage, Priest, Druid, a 55 Warrior, a 50 Hunter and a 40 Shaman. All of my 70's have had extensive amounts of time in raids. I say this to make a point, I have experience. And I don't mean, "That Mage really knows what he's doing." I mean, I'm well known on my server, and not as 1 character. The great tales of my awesomeness spread far and wide across my server. My ability to top the damage meters as DPS, be a very competent healer, am held in high standard for my tanking abilities and pretty much "pwn" at every class I touch(regardless of the fact that I just read theorycraft) is what gives me a good time in this wonderful game. It's not easy being the best, but I carry the weight well.

Back to my point, I know most of the ends and outs of every class, certainly the ones I have at 70. Out of every class I play, however. I feel that 1 class stands out very solidly, one class gives me far more entertainment than any other; My Paladin. Out of every class I play, this one feels the least "broken". I use the term as a dictionary reference; having the least problems. I cannot speak for Retribution Paladins and their yummy tears, but having played all specs and landing on Prot very solidly, there is hardly anything I would change about the way my character works.

To my concern, I found some changes that don't necessarily disagree with me, but worry me about where my class is going(as far as tanking goes):

1) Hammer of the Righteous
To sum this 51-point Protection Talent up - Sunder on crack. While a sunder-like ability is nice and cute, we certainly don't need it. And while I'm all for fun toys, I am concerned on where Blizzard is heading. This, among other things I'll discuss later, cause me to worry about this game becoming "EZmode". I can see this fitting in, as it is similar to our 3mob-taunt, but there's something about the Sunder-likeness that bugs the living crap out of me.

2) Judgements of the Just
Another copy of a warrior-ability. Our Thunder Clap, if you will... but you probably won't. And I'll ask once more, do we seriously need this? Isn't our threat better with faster-hitting mobs? I'd like to see anyone who can pull aggro off me with dual-wielding enemies. While this can be nice for endgame MT needs, who let's us MT these days? While my guild wants me to MT everything, I've joined other guilds for 25man-fun, and all are in the same old-skool mindset; Warriors are tanks, anything else isn't as good. But my point remains, outside of personal preference of roles, this is another tool I fear will stear us away from our special role as AoE tanks.

I'm almost off work and bored of typing. I'll finish later. Maybe...